

Perpetuation costs twice as much energy, although it’s not exactly an energy hog to begin with. You can’t combine the two mods together to get a 48% reduction in your class ability cooldown, so what’s the point? There are a couple of advantages that Utility Kickstart has, namely its low energy requirement. As a result it’s weirdly positioned against the existing Perpetuation class item mod. Unlike the other two Kickstart mods, Utility Kickstart is slotted into class items. Devour, for example, will trigger Grenade Kickstart. If you throw your grenade or consume it you’ll get the benefit of this mod. The phrase “fully expended” is doing a lot of heavy lifting here. Grenade Kickstart is similar: you’ll get ~13-14% of your grenade energy returned after your grenade energy hits zero. The clear answer to grenade uptime was Bomber: a mod for your class item that returns ~13-14% of your grenade energy when you use your class ability.

And wow, I wish this mod had existed at the time. With its kit built around shatter there was a clear need to have some sort of freeze up as often as possible. I’d realized that Behemoth Titan didn’t have a freeze ability on its melee, which made it the only Stasis subclass that could only freeze with its super or grenade. Just before Beyond Light launched I was obsessed with finding ways to throw as many grenades as possible. Grenade Kickstart Enables Ridiculous Grenade Spam These mods are incredible and easily among the most powerful additions to the sandbox in Season of the Lost. You’ll need to upgrade new armor, or change existing armor from Arc, Void, or Solar to Stasis, but it’s worth it. The addition of a new elemental type for armor is a bit of a mixed bag.


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